package Scenery.Map.Dungeon;

import java.util.Vector;

public class Branch {
    
	protected Vector<Cell> cells;
	protected Vector<Branch> children;
	
	public Branch(Vector<Cell> cells){
		this.cells = cells;
		this.children = new Vector<Branch>();
	}
	
	public Vector<Cell> getCells(){
		return this.cells;
	}
	public void setCells(Vector<Cell> cells){
		this.cells = cells;
	}
	
	public Vector<Branch> getChildren(){
		return this.children;
	}
	public void setChildren(Vector<Branch> children){
		this.children = children;
	}
}
